Sunday, February 28, 2016

Thing 24 Makerspaces

I have been doing some of the things that are listed as makes for Maker spaces (duct tape creations, recycle inventions, coding to name a few) but our biggest problems are time and space. We have very little of each.
In an effort to justify expanding the idea in school, I read several of the articles about connecting Makerspaces to learning.  I have often had students create dioramas or displays out of materials such as cardboard and clay at the end of a research project to have  them show what they have learned.  I already know that hands on projects expand the students ability to learn but I was looking for some more concrete answers.
There was an article (How to Ensure Making Leads to Learning by Annie Murphy Paul) that interested me about how Makerspaces can include self-guided or minimally guided instruction and this reminded me that when I have to figure something out, even if it takes several tries, I understand whatever it is more completely. The article also mentioned something that I think is one of the most important philosophies of learning. In this article Murphy writes: Leslie Preddy, the school’s library media specialist, promotes learning there by encouraging kids to collaborate. “We had a student who became very knowledgeable about video production lead a workshop for his classmates in the subject,” says Preddy. “When you’re teaching other people, that’s learning at the highest level.”
When a student learns about something well enough to competently teach someone else how to do it, this is one of the best measures of learning and also gives the student a great deal of confidence.
As the article also states - some maker space projects require instruction before students proceed - such as how to operate a 3D printer or glue guns but others can be completely self directed with the idea that the less information or structure, the more the student can use their own knowledge and ideas to complete the project.
Making can be a great way to teach problem solving. For example, I am working on a Colonial Village with students in fourth grade library club and I want them to figure out what would be appropriate to the time and what material could be used to accomplish this.
I am considering having an after school program because there doesn't seem to be enough time in the day to devote to the project and then we could have several portable bags and boxes of equipment, materials and supplies that could be stored during the day and brought out after school.
I looked at a lot of apps and websites for different makes such as coding but we do not have multiple Ipads so this would be limited to using my one Ipad to access any apps to do such things as movie making.
I have a wish list of things I would like to have in the maker space arena:
3D printing, arduino, coding, sewing, movie making, minecraft.edu, tinker lab, littlebits to name just a few.
When I was looking for some other ideas, I came across this site which was more appropriate for an elementary school maker space: https://www.smore.com/utwjw and I got a lot of good ideas from this site.
As usual, I have to keep from going off on 10 different directions because Maker spaces are only limited by your imagination but it also a very fun way to learn.

1 comment:

  1. Terrific post. So much of this resonates with me, especially this: "this reminded me that when I have to figure something out, even if it takes several tries, I understand whatever it is more completely." Thanks for the smore page reference too. Just added it to our cooltools lesson in the comments section.

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